RB3D MiniWar

 

Rules revised April 2007 A-4, B-1-2-3, D-1-2-3, E-1

 

A- Map

 

1-The map used will be the Island with 7 targets and 2 aerodromes on

each side.

 

2-Far Northern and Southern aerodromes, on the East side, are used as

bases. The 2 front ones for repairs and rearmaments.

 

3-Only the 2 front aerodromes are targets.

 

4-Target Change (TC) will be every 15 minutes.

 

B- General rules

 

1-The game will be divided in 2 periods of a maximum of 74 minutes each.

Will probably be shorter than that.

 

2-At beginning of period, there is no bombing allowed until first Target

Change. This is to make sure both teams get their full 15 minutes of

bombing sessions. During that wait, teams can take the headings they want.

At first TC, the Kamel Kings CO, or an Officer appointed by him, calls

the GO signal so no one misses it.

 

3-Period ends when one team destroyed all their targets, or after each

team had 2 bombing opportunities. (A total of 4 TCs) Then the team that destroyed most targets win.

 

4-When first period is finished, everyone go out so the server can be

reset.

 

5-Everyone come back for second period, but on opposite side. Allies

become German and vice versa.

 

C- Combat rules

 

1-Bombers can use all their weapons against enemy planes. Bombs,

rockets etc…

 

2-Scouts use only regular ammos. They can strafe targets, but not

bomb.

 

3-All pilots start new life only at their base aerodrome.

 

4-Voluntary crash to join aerodrome faster is forbidden.

 

5-Voluntary collisions forbidden.

 

6-Use of flares allowed for all planes.

 

7-Smoke trail forbidden for all planes.

 

8-No mercy for planes out of ammo, still flying after a collision,

stopped on ground, landing or taking off. Shoot them.

 

D- Planes used

 

1-Allies:

 

-Scouts: Nieuport28-SE5a-Sopwith Camel

 

 

-Bombers: Nieuport24-Sopwith Pup

 

 

 2-Germans:

 

-Scouts: Fokker DR1- Fokker D7-Albatros Dva

 

 

-Bombers: Albatros DII- Albatros DIII

 

 

 

3-Planes  Rules :

 

-Each team must fly at least 2 bombers, even when they defend.

 

-Same type of plane can be used at will. Example: Allied team 3 N28

and 2 Sopwith Pup. Germans 2 DR1, one D7 and 2 DIII…etc.

 

- Plane swap is allowed only after landing at Base or Front aerodrome.

 

- Remember that crashing on purpose to join aerodrome faster is cheating.

 

- Also remember that only planes listed as bombers are allowed to bomb.

 

E-Communications

 

1- Team Speak allowed

 

F- Advices

 

1-As soon as you destroy a target. Let you team mates know by Team Speak or Squadron chat.

 

2- Very important. Do not forget to exit before returning to same target after a death.

 

3-Get information on wingman tactics at Wings of Valour. Link on our

Homepage. On left menu go to Resources/Documents.

 

4-There is no way to know if some of the rules are broken during match.

We rely on Honour and Honesty of each pilot.

 

 

KK_deDeville, April 2007